Sevenhelper –
комфортный спосооб использовать макросы

Программа позволяет вам использовать игровые макросы с любыми мышками и клавиатурами, а также дает вам возможнсть создать ваши макросы используя API приложения.

Готовые макросы для игр

Вам не обязательно долго искать хорошие макросы в интернете или делать их самому. Вы можете приобрети наши уже готовые макросы. Таким образом вы не только получите качественные макросы, но и поддержите разработку Sevenhelper. Выберите нужную игру, чтобы узнать больше.

Преимущества макросов

  • Ваш контроль отдачи будет максимален
  • Станет проще стрель с оптическим прицелом
  • За 3 года не блокировали в играх за макросы
  • Появится больше простора для тактической игры
  • Подробнее

    Lua API для Sevenhelper

    The OnEvent() function serves as the event handler for the script. You will need to implement this function.

    The GetMousePosition() function returns the normalized coordinates of the current mouse cursor location.

    The MoveMouseRelative() function is used to simulate relative mouse movement. NOTE: Calling GetMousePosition immediately afterwards, will likely return the previous state. It will take a few milliseconds for the operation to complete.

    The MoveMouseTo() function is used to move the mouse cursor to an absolute position on the screen. NOTE: Calling GetMousePosition immediately afterwards, will likely return the previous state. It will take a few milliseconds for the operation to complete.

    The MoveMouseToVirtual() function is used to move the mouse cursor to an absolute position on a multi-monitor screen layout. NOTE: Calling GetMousePosition immediately afterwards, will likely return the previous state. It will take a few milliseconds for the operation to complete.

    The MoveMouseWheel() function is used to simulate mouse wheel movement.

    Sleep() will cause the script to pause for the desired amount of time.

    The OnEvent() function serves as the event handler for the script. You will need to implement this function.

    The IsMouseButtonPressed() function is used to determine if a particular mouse button is currently in a pressed state.

    The IsKeyLockOn() function used to determine if a particular lock button is currently in an enabled state .

    EnablePrimaryMouseButtonEvents() enables event reporting for mouse button 1.

    The PressMouseButton() function is used to simulate a mouse button press. NOTE: Calling IsMouseButtonPressed immediately afterwards, will likely return the previous state. It will take a few milliseconds for the operation to complete.

    The ReleaseMouseButton() function is used to simulate a mouse button release

    The PressKey() function is used to simulate a keyboard key press. NOTE: Calling IsModifierPressed or IsKeyLockOn immediately afterwards for a simulated modifier or lock key will likely return the previous state. It will take a few milliseconds for the operation to complete.

    The ReleaseKey() function is used to simulate a keyboard key release.

    The PressAndReleaseKey() function is used to simulate a keyboard key press followed by a release. NOTE: Calling IsModifierPressed or IsKeyLockOn immediately afterwards for a simulated modifier or lock key will likely return the previous state. It will take a few milliseconds for the operation to complete.